~Menzoberranzan

Contributed by Adriano Grisanti


The following is a list of hints and tips for Menzoberranzan, a 
Role-Playing game.

HOW TO OBTAIN OBJECTS FORM SACKS/SCROLL CASE:-
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First of all click on the portrait of a character, then place the 
object in the choosen characters empty hand.  To scribe a magic 
spell, pick up the parchment and click it on the Mage's spell book.  
To read a parchment, put the letter in you choosen character's left 
hand, then go back to the main screen & click on the parchment.  If 
it is grayed out, give it to another character.    To look at the 
cross section map, an NPC gives you in the underdark, click on the 
automap icon.  The automap will have an icon of the new map in the 
lower right-hand corner.  The new map shows where you've been and 
will access the automaps you've already saved.  Just click on the 
numbers. 

COMBAT:-
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To make life easier, cast a few spells before venturing out 
(Protection, Armour & prayre spells) as these aid you in combat.  
Common sense is also required for preparing for combat, i.e make 
sure your characters have plenty of armor and adequate shields, 
along with weapons they can use.  

  When you have more than 2 characters, give the 2 in the rear ranks 
long range weapons (like halberds and bow & arrows).  Swords and 
maces are unusable by characters in the rear ranks.  If it's dark 
cast a light spell. In combat, first cast your offensive spells 
(Magic Missile, Stinking Cloud, Aganazzar's Scorcher), then point 
you sword cursor at the monster & click away (make sure you have a 
Mavis Beacon clicking license). 

CALL 911 OR IS THAT 999:-
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The warehouse fires can be a problem, unfortunatly you can't phone 
any of the above numbers, because A the game won't let you, and B 
Phones were'nt invented in those days,  Instead you have to put the 
fires out.  The fires burning on each side of the warehouse, are 
both high & low, and need extingushing before the Inn Keeper gives 
you a magic helmet (which is a spider helmet, and requires a jade 
spider adding to it).  Any way, get a bucket of water, there are 
several near the fire.  The building on fire is in the southeast 
corner of the village.  Go to your inventory screen and put the 
water bucket in the characters hand.  Go to the main screen and 
click on the bucket.  You can put out as many, as four fires with 
one bucket of water.  The secret is being far enough away to see all 
four fires.  To fill a bucket, go close to a well, then click on the 
bucket. 
  After you have put out the fire, go to the guardhouse and ask the 
guard (a good fighter) to join your party.  Go to the Inn and get 
rewarded by the Inn Keeper.  He'll also give you information about 
what to do next.  Search the camp for weapons, armor and scrolls 
(orange dots on the map indicate where the objects are, which you 
can pick up).  Go east to find the gate out of the village, and go 
south.  Talk to a wounded drow (he'll show up as a blue dot on your 
automap).  Farther east from where you talk to him you can find a 
Centaur ranger who will join your party if asked.  Go back to the 
village to rest and heal after using up the magic spells.  To the 
east of the village is Vermulean's Cottage.  Vermulean tells you 
what to do next. 

DRIZZT:-
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For those of you unfamilar with the Salvatore's novels about Drizzt, 
then all you have to know is that he is a good fighter, with very 
high dexterity,  along with some spell ability, and a black panther, 
that he can call into action by holding the figurine.  You will want 
him to join your party.  To find him go north to the cliff wall, and 
then follow the wall east to the Icewin Dale Plains.  Along the way 
you will find his shelter.  Enter and explore.  There are some 
buttons to push on the walls, opening up more of the cave.  Then 
exit and continue east to the wall, and turn south.  Explore the 
little nooks and cranies alon the way and Drizzt is likely to show 
up before you reach the Leucrotta's Lair.  You do have the Centaur 
with you, and have talked to the wounded man in the village, if so 
make room for Drizzt by dismissing the Cenaur, if not you'll have to 
go back and do so. 

GEMS:-
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To get some gems go east until you reach a wall.  The Leucrotta's 
Lair is along the wall, just south of where you meet Drizzt.  There 
are four gems inside.  If you can't kill a Leucrotta, run by it and 
explore the cave, anyway.  Pick up the jump potions you find.  You 
can use them to jump over stalagmites in the way.  Warning! there is 
a game bug that causes the jump potions you collect to disappear 
when you save a game inside the cave. Fortunately, there is another 
undocumented game feature bug that allows you to squeeze by the 
stalagmites.  Turn the step mode on and off, while trying to squeeze 
by a stalagmite.  Use the directional arrows to maneuver your party 
around them a step at a time.  You should find a helmet of disguise 
and all four gems. 

  You now have the four gems, so return to Vermuleah, who should 
bless the gems and tell you which one is the winter gem.  Once this 
is done give one gem to each of the character's. 

  Radiation in the Underdark poisons your characters unless they 
have a blessed gem.  Drizzt doesn't need one.  Drows are imune.  Put 
your cleric in the rear, and give him the winter gem to use for 
casting cold spells.  Contrary to popular belif, althrough the gems 
give your charcter's infrared vision, your charcaters must still 
cast light spells underground. 

USING A JUMP POTION:-
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To use a jump potion, click on the character's ribbon to bring up 
the spell menu.  Click on the letter A, this will bring up a menu of 
the character's drow powers.  Put the jump potion in the character's 
hand, and then click on the potion.  This puts the jump option 
temporarily in the drow power menu. Select jump and click on the 
directional arrows.  Clicking a fly potion causes a vertical, 
sliding lever to appear.  Slide the lever up to levitate (the spell 
'levitate' produces the lever too), and then click on the 
directional arrows. 
                                                        
THE UNDERDARK ENTRANCE:-
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The following are directions for getting to the entrance of the 
underdark.   Along the southern wall in the Icewind Dale Plains 
(AREA ONE), there is an opening to the south that leads to the 
Icewind Dale Plains (AREA TWO). Continmue south into the plain, and 
then go east.  Continue to the cliff wall, and turn south.  Meet 
Vonar another NPC, along the way.  Ask Vonar to join you.  Dismiss 
the fighter you picked up in the village.  Vonar has some theif 
abilities you can use.  He can fight in the rear and cast a few 
spells, too. Continue south.  In the southeast corner, along the 
south wall, find the entrance to the Underdark.  Click on the mine 
car. 

GETTING TO THE DWARF MINE:-
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The railcar takes you to the Northwest corner of level one.  The 1st 
ladder down to level two is Southwest, almost in the Southwest 
corner.  Explore level one and collect all scrolls and potions you 
find, especially the 'fly' and 'passweb' kind.  Save the Northwest 
area for last.  That's where the web blocks the way to the ladder 
down to level two.  Drink a Passweb Potion & pass through.  The 
second ladder is in the Northwest corner.  There is a Barbarian with 
a map in the middle of the second level.  Get the map.  Work your 
way to the Southwest corner of level two.  Look for secret door to 
the east.  Then find a ladder back to level one in the Southwest 
corner.  Workyour way backup to the Northwest corner.  Go through a 
secret door to the West, and find another web blocking the way.  Use 
passweb to go through and find entrance to an underground lake in 
the Northwest corner.  Make sure you have your other fighter in the 
front rank protected with a Venom Immunity Spell.  Enter the area 
and kill the Abaleth (check to make sure no one has contracted 
Abaleth Disease before saving).  Pick up some useful Golden Armour 
and exit.  In the Southwest corner there's another web.  Behind it 
are the stairs to the Dwarf Mines. 

That's it, hope it was useful.
