The 'Doppy & Pru' Trilogy

Three Adventure Games by The Doppelganger

(C) Doppelganger Adventures Incorporated 1984,85,88,91

1. Doppyworld

"Take a trip to Doppyworld, the newest theme park for all 
the family. Situated amid rolling hills just a short trip 
from Junction 42 of the M61. Pay your admission fee and park 
in the car park, where our car-park attendant will ensure 
the safety of all vehicles. From there, visit the Doppyworld 
Souvenir shop, or take lunch at Doppyworld's Restaurant. 
Board one of our Doppyworld Transporters and visit each of 
the feature areas. Film and TV World, Adventure World, 
Funfair World, and, if you dare, Nightmare World."

	A letter arrived for you the other day, it was from The 
Doppelganger and contained the above brochure, and a note 
which said "Hi there, just gone into the leisure business, 
and Doppyworld is very near to opening, so before it does, 
why not come along and give it a visit.. See you - Dop."

Notes: Doppyworld was originally written in 1984, ported to 
an Atari ST in 1988, and finally converted to the PC in 
1991. It was the first adventure to feature "Doppymation", 
software which gives each one of the computer controlled 
characters their own behaviour..

Hints: The Doppelganger has a Doppelganger, but you can only 
tell them apart by their actions.. try listening to what 
people have to say, try TELLing them to do things, and if 
you can give people their possessions back it's a good idea. 
Dop usually knows where his towel is, but sometimes loses it 
due to unforeseen circumstances. There's a lot of old junk, 
waste, if you like, lying around, so maybe you could figure 
out what to do with that.. Maurits C. Escher could certainly 
help. You can save or load your position at any time, but 
only one at once.



2. Asylum (Follow the Cheese and Pickle Sandwich)

Our tale begins on a night when thick storm clouds hung in 
the air, heavy, black, pendulous.. You were cosily seated 
before the PC putting your sanity at risk by playing 
"Doppyworld" when there came a knocking at the door. On 
opening the door you found yourself confronted by a tall 
dark-haired girl with a strange look in her eyes. "Hi", said 
the girl, "You've heard of the man from the Pru, well I'm 
the Pru from the man. I'm Prudence Nausea and I need your 
help."

	"P.P.P.P.P.." you stuttered like something out of a 
chocolate biscuit bar commercial, "Come in.."

	She walked in, and with a passing glance at your record 
collection to see if you had anything of good taste, such as 
Blue Oyster Cult, Dread Zeppelin, 'Weird Al' Yankovic or 
even Lawnmower Deth, begins to pace moodily up and down. You 
were astonished, as well you might be, on meeting someone 
you had never thought existed outside of some crappy PD 
Adventure Game, but finally recovered your composure enough 
to ask "Er, what can I do for you Pru?"

"It all began", said Prudence, "Some time last week. I had a 
call from The Doppelganger in the middle of the night. He 
said he'd had a crazy dream and some sort of mystical 
experience, and the compulsion to go off on some sort of 
quest. Well, I just told him to go back to sleep and lay off 
the cheese and pickle sandwiches late at night. Anyway, the 
next day I called in, but he'd gone leaving a note."

	"What did it say?" you ask..
"It said, "The Doppelganger is out to lunch - Cheese and 
Pickle Sandwiches all round.."
	"Then what?"

"Then this morning I get a phonecall from some guy called 
Leo McDeux, the director of some Asylum, who said Dop was in 
one of his padded cells. Anyway, I need your help to get him 
out. Ok, so Dop's a bit weird at times, but he's not THAT 
weird!.. well, yet.. Will you help?"

	You think for a moment that anyone who could write such 
crap as Doppyworld deserved locking up, but dismiss this 
thought as being unnecessarily evil. "Ok, "you say, "Where 
is this Asylum anyway?"

"A place called Cults."
	"Cults?"
"Yeah, well, Dop always was a bit of a cult."
	You climb into Prudence's navy blue Mini and set off..

The Cast!

1. The Doppelganger.
Born under the influence of a passing Infinite 
Improbability Drive, The Doppelganger's life has been  
a string of meaningless coincidences. It is true to say 
that parts of the The Doppelganger's life story would 
tax the credulity of lovers of the most bizarre 
cinematic turkeys. 

2. Prudence Nausea.
Little is known of the origins of Prudence Nausea, but 
Prudent she is NOT. Despite being a yuppie wannabee, 
Pru is still a bit of a goth who likes wearing black.

3. Manic Melvin.
Manic Melvin can most favourably be described as a 
total wally, a bit of a prat, a complete and utter 
nerd. The sort of person who thinks Twin Peaks is 
something to do with design of a brassiere, and that 
Jeremy Beadle and Cilla Black make the best TV shows.

4. Eddie the Biker.
From the day he was born, he was trouble. 
He was the thorn in his mother's side,
She tried in vain,
But he never caused her nothing but pain
He left home the day she died.
From the day she was gone,
All he wanted
Was a rockin' roll porn and a motorbike
Shooting up junk, 
He was a low-down cheap little punk,
Taking everyone for a ride.

What more can I say about crazed Hell's Angel Eddie the 
Biker except that he's the world's first surviving (you 
call that surviving?) brain donor.

5. Leo McDeux
Leo is the Director of the Asylum, the big cheese, the 
head honcho, the man at the top, or is he? He pompously 
and bombastically strides the corridors, which echo to 
his booming laughter and cries of "I'm the Boss!". But 
is McDeux just a Number Two?

6. Diana Dymchurch
Diana Dymchurch is the deliciously evil Asylum Nurse, 
she strolls around in her blue uniform, black stockings 
and stiletto heels, but her idea of a fashion accessory 
is a Hypodermic Syringe.. Come along with her, and she 
promises to give you the treatment, but what sort of 
treatment does she have in mind..

7. Linda StClair
Linda is the Asylum's ever so friendly and helpful 
receptionist, a recent graduate of the British Rail 
Charm School. She's a plump liverpudlian with an accent 
occasionally rivalling that of the great Cilla herself! 

8. Dinky the little Shih-Tzu.
Though not really a character, Dinky's job is to guard 
parts of the Asylum that other players cannot reach, 
however your small furry friend can be befriended quite 
easily and then becomes docile allowing full access to 
all points.

9. Shh... Someone you may meet later..
yes, there is one last character, who may turn up 
later. He's evil..

Virtual Unreality and how to use it..

ASYLUM! is a text only adventure game with 8 computer 
controlled characters who also take part in the game, and 
can prove to be either help or hindrance as you go along. 
The vocabulary is quite large, and the sophisticated Parser 
can cope with commands as simple as "N" for north, or "Get 
the glossy leaflet then read the leaflet and put the leaflet 
in the brown bag" although commands can usually be 
abbreviated to cut down on typing. You can talk to 
characters just by typing their name followed by what you 
want to say to them, For example, if you want David Icke to 
give you the Turquoise Crystal, you'd say "David, give me 
the turquoise crystal please." although being fond of 
objects in that colour He may decide not to.. Being polite 
usually helps, if you get too bossy people may take a 
dislike to you.

Hints: You can get an inventory on not only yourself, but 
other characters to see what they're carrying, and even on 
objects to see what's in them. You can learn from other 
people.. The Lunatics have taken over the Asylum. so what's 
the best place for them? You'll find out.. Lock them up and 
see what happens.. Ah, but how best to do it? The Save and 
Load command allow one saved position to be kept at any 
time, and the Script and Unscript command allow you to keep 
a printed record. Quit quits, but then again that's pretty 
obvious.

The character Linda StClair was devised in 1985, and is not 
to be confused with the real-life Lindi StClaire who stands 
for the Corrective Party at By-Elections and who has 
occasionally been seen in the Sunday Sport and heard on 0898 
numbers. This similarity is a case of life being weirder 
than anything I can devise, and just another meaningless 
coincidence.



3. Doppy & Pru's Summer Holiday

The Story So Far..

	After your escape from the Asylum, and with the 
Dodworth Buzzard in pride of place on the mantelpiece at 
Doppy Towers, The Doppelganger turns to you and Prudence 
Nausea and says.

	"You know, after all that business with my evil 
counterpart in the Asylum, I think I need a holiday."

"Where?" says Prudence

	"How about the Isles of Scilly, where the puffins go to 
breed?"

"I am NOT a Puffin.." said Pru, giving Dop a sideways glare.

	"Okay then," said Dop, "Doppy's magical mystery tour. 
I'll arrange some transport if you guys get back here on 
Monday."

	Monday came, and you and Prudence Nausea arrived at 
Doppy Towers to find The Doppelganger leaning nonchalantly 
on a large blue car, casually polishing the doorhandle with 
his shirt cuff. "Ok.." he said, "Sling your stuff in the 
boot, Pru, here's the keys. We've got a full tank of petrol, 
none of us smoke, it isn't dark, but at least I'm wearing 
sunglasses. Hit it.."

	Some time later as you were cruising down a quiet 
country road in overdrive, you had a thought. "Where exactly 
are we going?", you asked.

	The Doppelganger turned round from the front seat, 
smiled crookedly, and said. "We're all going on a - Summer 
Holiday!"

	A large red double decker bus pulled alongside, and 
accelerated down a side road. As it passed you could see the 
occupants singing and dancing. "If anyone mentions Cliff 
Richard." said Dop, "I am gonna scream!"

	Hundreds of miles later with night falling, Prudence 
turned the car down a small sideroad to a sleepy seaside 
village, past the sign which said "Little Hogswash welcomes 
Careful Drivers" and stopped in the carpark of an Inn.

	"Okay, let's see if there's any chance of accommodation 
around here.."

The three of you walked into the Inn, and up to the bar, 
conscious of the many pairs of eyes glaring at your backs.

	"Hi!" said Dop, "Anywhere round here where myself and 
my friends here can stay the night?"

"How many rooms would you be requiring? Two or three?"

Prudence kicked the Doppelganger on the ankle. "Ow!, er, 
three, yes, definitely three rooms we're after, yes 
indeedy."

	"We have three rooms, I'll get my daughter to make up 
the beds..". The landlord turned, and called back "Dolores! 
Make up the beds in the guest rooms. all three, that's 
right."

	The Doppelganger bought three drinks and you sat in a 
small dark corner of the Inn to drink them.. Some time 
later, the landlord's daughter appeared. "The rooms are 
ready.." she said.

	Dop bolted, choked on his drink, spluttered, hit his 
knee on the table spilling all the drinks on it, then sat 
down again.. "Did you ever see a movie called The Wicker 
Man?" he asked.

	"No, why?"

"Doesn't matter, come on.."

	"Will you be staying long?" asked the landlord.

"Could be, could be.."

	"Well will you pay the first night in advance?"

"Okay." The Doppelganger whipped out his cheque book and 
made out a cheque for the rooms in his best handwriting, or 
a scrawl slightly less illegible than his usual. Dolores 
took the three of you upstairs and showed you to your rooms. 
She then indicated her room, with the words. "Should you 
want anything, I'm here.."

	That night as you lay in bed someone knocked at your 
door. "Er, yes?" you called..

	Dolores entered, carrying a steaming cup of cocoa. "But 
I didn't ask for any.."

	"All part of the service", she replied, and for a 
moment you thought she winked.. Damn fine cocoa though..



Doppy & Pru's Summer Holiday

The Cast

1. The Doppelganger
What more exists to be said about this weirdo, I mean 
great man. His improbable life-style and history have 
already been covered in the intro to Asylum to such an 
extent that very little else needs to be added..

2. Prudence Nausea
Ditto..

3. The Lady
Who she? Nobody knows the origin of this shadowy figure 
or even her real name or where she comes from.. What 
everyone does know is that she is a VERY weird person 
who exudes an aura of strangeness.

4. Aaron Dumfries.
Aaron is the landlord of The Smugglers Inn. In a 
village such as Little Hogswash, life revolves around 
the village pub, and where better to meet a wide 
section than in The Smugglers Inn. Aaron has a 
daughter, Dolores, and a mother in law, Daphne Pratt.

5. Dolores Dumfries.
Dolores' birth coincides with the death of her mother 
Emerald, at the height of the full moon on the 
thirtieth of April. Emerald had been found in the 
middle of a field on the outskirts of Little Hogswash, 
and there is much speculation as to what she was doing 
out there in her condition. The reason remains a 
mystery to this day..

6. The Reverend Edgar Ponsonby.
Edgar Ponsonby is the vicar at the small church of St. 
Jude's. His hobby is the study of the Occult, and his 
chief ambition is to be asked to perform an exorcism, 
but nobody has ever asked him to.. He's a member of the 
Campaign for Real Hell-fire and Damnation, a side group 
who would like to go back to the good old days of 
Witch-finding..

7. Daphne Pratt.
Daphne Pratt is the village gossip. If anything happens 
in Little Hogswash, she'll know about it, and if 
nothing's happening, she'll make something up.



8. Sergeant Dudfoot.
Dudfoot is the local village bobby, and represents the 
full power of the Constabulary in Little Hogswash. 
Crime is a rare thing in Hogswash, but if it ever comes 
Dudfoot will be ready for it.

9. Harbottle.
Is Harbottle his first or last name? Nobody knows. All 
people know about Harbottle is that he is the eccentric 
lighthouse keeper, a real ancient mariner. Before 
Harbottle ran the Hogswash Light, his father ran it, 
and his father before him.. It's believed that his 
ancestors were involved in smuggling, but of course 
this sort of thing doesn't happen now...

10. Vera Blanchard.
Vera, were it not for 'The Lady' would certainly be 
seen by some people as the scarlet woman of Little 
Hogswash, or maybe she is? She lives with her friend 
Simon Jacoby, at No. 5 Locksley Lane, a habitation also 
visited late at night by Dolores, for reasons at which 
people (usually Daphne) can only guess.

11. Richard Dupree.
Richard Dupree is the last in the line of the Hogswash 
Duprees who used to live in the now demolished Hogswash 
Hall. His family made their money out of shipping, but 
lost it all in the scandal involving the lucrative 
contract to supply ice for the drinks on board the 
Titanic.

12. Johnathan Surkamp.
Johnathan is an ex-sailor, court-martialled out of the 
Navy. All he did was pop out on deck for a breath of 
fresh air. Unfortunately he was aboard a submarine at 
the time and it was submerged.

13. Simon Jacoby.
No relation to Doctor, Simon Jacoby is a man of 
mystery, although he has been living in Little Hogswash 
since before Dolores was born, he doesn't seem to have 
changed much in all that time. He lives with Vera, and 
Dolores is a regular visitor to his domicile..

14. Tony the Goth.
Tony is tall, spiky-haired, and pale of complexion. He 
wears black constantly, and you wouldn't really want to 
bump into him on a dark night.. 



15. Dave the Rad Dude.
Dave is short, and fond of wearing very bright colours 
and surfwear.. He used to have a skateboard but gave it 
away because he kept falling off.. He knows the plot of 
every Teenage Mutant Hero(ninja) Turtle cartoon off by 
heart and even though he's never seen a single episode 
of The Simpsons has all the merchandise..

16. Julia Crispen-Regis.
Julia is a failed reporter, who looks vaguely familiar 
from where I'm standing.. 

17. Felicity Fazackerly.
Felicity is the last of the David Icke Home for the 
Fundamentally Weird's inhabitants. Of her origins 
little is known except she was once found on top of the 
lighthouse attempting to fly..




Doppy & Pru's Summer Holiday

The Doppelganger Writes..

	Hi there. Welcome to this, the final episode in the 
Doppy & Pru Trilogy from Doppelganger Adventures 
Incorporated. This is not so much a game, more of a parallel 
world, which exists in a virtual plane of unreality. You've 
been told something of the inhabitants of Little Hogswash, 
now let me tell you something of Little Hogswash itself

Little Hogswash - A Tourist Guide

Start the day in The Smugglers Inn, on Locksley Lane. On 
leaving, you head south, passing Dunchattin', and the 
Vicarage before coming to the crossroads, where Trunch Road 
runs east and west. Continue south, past St. Jude's Church, 
and the David Icke Home for the Fundamentally Weird, then 
turn east onto Letsby Avenue past the Police Station.

	Turning onto the High Street next to the Beach, you 
could head South, to the Lighthouse, or to the path running 
up the hill. North takes you up the high street and then 
through the Hogswash Shopping Centre, and turning away from 
the sea brings you down Joie Drive, and finally onto 
Locksley Lane once more.

Special Commands

SAVE and LOAD allow you to keep your position on disk and 
restore it.. You only get one shot though. AUTO hands 
control of your character to the Doppymation III Character 
Animation routines. Sit back and watch.. 

	The usual LOOK command to redisplay your location has 
been extended, by entering LOOK <direction> you can see what 
is in the next location, and what the people there are up 
to! There are also a few surprises. The right magic word 
will let you spy on everyone. No swearing please. The Censor 
Lady won't like it..

	Multiple commands are possible, (as in Asylum), but not 
recommended. To talk to other characters start with their 
name, then what you want to tell them.. Politeness counts, 
and should some characters become unfriendly the game is 
impossible to finish..!



And Finally..

The three adventure games comprising the 'Doppy & Pru' 
trilogy were originally written on the Microtan 65 Computer, 
over a period of time from early 1984 to late 1985. 
Doppyworld and Asylum were both converted to the Atari ST in 
1988, but this version of Doppy & Pru's Summer Holiday 
represents the only conversion since the original, although 
I may have it retrofitted to the Atari ST by a friend when 
I, He, We get around to it..

	Doppyworld was the first to feature the extra computer-
controlled characters. Asylum improved on the character 
animation routines, and featured the same central characters 
although it cannot really be seen as a sequel to Doppyworld.
	Doppy & Pru's Summer Holiday, the third and final 
program in the trilogy, is however a direct sequel to Asylum 
and takes place shortly afterwards. It is also by far the 
largest of the three. DPSH features the third stage of 
character animation routines which are even more 
sophisticated than the ones in Asylum.

	Asylum is certainly the most tightly-plotted of the 
three. Doppyworld has a fairly old 'conventional' plot seen 
in many an old adventure game. Summer Holiday is big, and 
sprawling. It has two plots, but time is of the essence to 
them both. Asylum has one neat simple plot with two sub-
plots on the sidelines..

Coming Soon(ish)...?

Future Plans from Doppelganger Adventures Incorporated? 
Well, I intend at some point in the future writing adventure 
games to run under Windows, which will allow both typed 
commands, or commands entered by a point and click system 
with the mouse. Yes, there will be computer-controlled 
characters to interact with. It is very doubtful at this 
stage that they will be 'Doppy & Pru' adventures though..

Until then, - Bye for now..

						Doppelganger.

The Doppy & Pru Trilogy consists of the following files:
DOPWORLD.EXE, ASYLUM.EXE, ASYLUM.SAV, ASYLUM.DAT, DPSH.DAT, 
DPSH.EXE, DPSH.LOC, DPSH.KEY and TRILOGY.TXT. These files 
may be freely distributed as public domain software. Letters 
of Comment and Tokens of Appreciation may be sent to: 
A.J.Shepherd (The Doppelganger), 2 Saville Hall Lane, 
Dodworth, Barnsley, Yorkshire, S75 3NG.

